Age of Olympia Artemis Temple Ruins

Made in houdini using SideFX Lab's really excellent tree generation tools and baked to Unreal with their Pivot Painter node.

Made in houdini using SideFX Lab's really excellent tree generation tools and baked to Unreal with their Pivot Painter node.

This was made by taking an existing character model, breaking it, petrifying it, and then growing roots all over it.

This was made by taking an existing character model, breaking it, petrifying it, and then growing roots all over it.

Rock set procedurally generated in houdini.

Rock set procedurally generated in houdini.

Thanks to Carlos Vilela for doing the gameplay logic and setup.

This was a project to look dev prototype some gameplay for an ARPG based loosely on Greek mythology. I was responsible for the natural environment assets and this test level layout. Trees were produced in houdini using SideFX Lab's excellent tree tools and pivot painter baker. The statues were made by simply taking an existing character model, petrifying it in houdini, and growing roots all over it.

The structures and base walkway modules were made by Carlos Vilela and Nas Georgellis respectively. Shawn Looyen did the original concept work.