Tainted Grail Materials

Various seamless textures I made in Substance Designer as part of my work on concepting the Resurrection Chamber for Questline and Awaken Realms' upcoming game, Tainted Grail: The Fall of Avalon.
-----------
These textures were created for a 4-channel layered (blended) material that would cover most of the environment assets in the chamber. Their heightmaps were also used to displace geometry and help sculpt the environment assets to conform to the material. Here, the material renders were done in blender whilst the screenshots of the environment were captured in Unity.
-----------
Big thanks to Questline and Awaken Realms for the opportunity, it was great to work with them!