Grateful for the opportunity to work with the amazing team at Happy Cauldron Games on their upcoming title, Fractured Conquest.
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These are some of the many materials I created for the project. The vast majority of the work was done in Substance Designer, but I did use Houdini for some fussier elements like the bones and ground foliage. The goal was to create semi-stylized textures that would read well from a top-down perspective but still retain high frequency detail.
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Big thanks to Andrea Tunesi, Duncan Tanahara and Matt Summerhill for their input and guidance.