Fractured Conquest Assets

Grateful for the opportunity to work with the amazing team at Happy Cauldron Games on their upcoming title, Fractured Conquest.
-----------
These are some of the 3d assets I made for the project.

Trees were created in Houdini, as well as their associated tree cards. I used the excellent Simple Tree Tools package to create almost all foliage and export directly to Unity. Tree cards were created in Houdini using these same tools, and then processed in Substance Designer, where I also created the bark textures.

Rocks, cave formations, crystals and resource deposits were all generated in Houdini and textured in Substance Painter.
-----------
Big thanks to Andrea Tunesi, Duncan Tanahara and Matt Summerhill for their input and guidance.