Various environment assets I made for Questline and Awaken Realms. The Sarcophagus, Knight Statue and Artifact Pedestal were done as part of my work on the Resurrection Chamber. The two monoliths were done separately and do not feature in the Resurrection Chamber.
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The Sarcophagus and Knight Statues were based off cinematic assets provided by Unit Image. For these assets I added detail, textures and remeshed and LoDed them for gameplay purposes. The Artifact was based off concept art provided, largely sculpted in blender with procedural details added in Houdini, then textured in Substance Painter. The Monoliths were also based on concept art and created in Houdini with textures in Substance Painter and some adjustments in Designer.
VFX: The body of the King was lifted straight from the cinematic trailer and is simply a cut-out, whilst the blood FX textures were created in Designer and shader itself in Shader Graph.
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Big thanks to Małgorzata Skawska, Marcin Świerkot, Agnieszka Szade, Lukasz Kopalko and Berlin for all their help and a very smooth process, and to Maï-ly Briffaut for facilitating the transfer of cinematic assets.